
Games for mHealth: Development, Demos & Discussion
Wednesday, December 5 - 1:30 - 5:00 PM
Session Overview
The rise of games for health behavior change, professional development, and education has been an important parallel development to the rise of mHealth. During this co-located meeting, join the founders of the
Games for Health Project for a multi-session deep-dive into mobile games for health.
Attendees will start with an overview of the space including specific analysis of where to invest resources. This will be followed by a deeper look at the designs and development approaches that have been among the early leaders in the field. Finally, all attendees will get a chance to interact with a panel of experts providing for a rich Q+A session designed to make sure no query goes unanswered.
Session Objectives
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Come learn about the games for health field, and the specific approaches and efforts that represent the best practices so far, as well as provide ideas for future investment.
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See many specific examples that offer successful frameworks and technical approaches that can be important starting off points for your projects.
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Meet, mix, and ask questions of the health and technical talents that are helping lead the games for health field today.
Speakers

Ben Sawyer
Co-Founder
Games for Health Project |

Dan Botwinick
Director
Zamzee |

Anthony Delli Colli
Vice President
Elbrys Networks |

Ellen Lapointe
Vice President
HopeLab |

Fran Melmed
Owner
Context Communications |
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Event Schedule
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1:30pm
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The Games for Health mHealth Landscape & Investment Opportunity
This session, led by Ben Sawyer, the founder of the Games for Health Project will present a comprehensive look at the games for health field's mHealth opportunities. Specific time will be given not only to discussing the structure and layout of activity to date, but also to the forward opportunities for specific financial and research investment that developers, research, and health organizations should be focusing on. The session will feature case studies that showcase projects that have gone from initial conception and research efficacy, to equity formation, multiple development cycles, and ultimately are or are approaching deployed status.
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2:45pm
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Pervasive Health Games: Design Patterns & Demos
The mobile health game world is inhabited by two types of products. Games which exist on mobile platforms, and games which use mobile technologies to create never-before possible user experiences. Parsing these two opportunities the session will look at those comparative mobile advantages for games to change health behaviors, train health professionals, or respond to health emergencies. Specific examples of efforts that seek to amplify the special affordances of wireless spectrum, mobile devices, sensor platforms, and physical based interfaces in the mHealth space will be dissected. Attendees will not only see these efforts, but fully understand the underlying design patterns that they themselves can adopt and apply further in their own efforts. By understanding directly the design, user engagement, and engineering patterns that are driving blue ocean strategies in mobile games and mHealth you can be better prepared to break new ground in health & healthcare.
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4:00pm
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Mobile Games Meetup Roundtable
An open, but facilitated forum for developers, researchers, and health professionals interested in game-based mHealth opportunities. Come mingle with the many games for health leaders and organizations present at the mHealth Summit. Attendees to this forum will have an opportunity to ask questions of all the assembled experts, and contribute to a conversation about the issues, research, and work needed to aggressively grow and mature the games for health opportunity in mHealth.
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5:00pm |
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