Games for mHealth

Games for Health Workshop at the mHealth Summit
Wednesday, December 11, 2013 - 1:00 - 6:00 PM
 
Presented by

Session Overview

Join The Games for Health Project team and leading games for health designers, researchers, and advocates, to learn about the state of the art and best practices for creating/deploying mobile games for health.  
 
This day long workshop is structured to help organizations big and small understand both the strategic opportunities for using games in health & healthcare, but also the nitty-gritty of building effective health games.  Spend the morning with us seeing (and playing!) some of the leading products and services.  Understand the current state of health games, what's worked, what hasn't, and where the best opportunities lie.
 
In the afternoon, breakout sessions will focus on design, development, deployment, and assessment strategies that synthesize leading commercial entertainment videogame practices with emerging best practices from games applied in health & healthcare.  Then gather with us at the end of the day for large "ask anything" Q/A to ensure you leave with all your questions answered ready to help people play their way to better health anywhere at anytime.

Session Objectives

The goal of this event is to provide a single day where attendees to mHealth, and regionally interested parties, can come and spend a day going from 0-60 about opportunities to build, deploy, and assess mobile games used in health & healthcare.  
 
The workshop is really a tutorial spread across specific plenary and breakout sessions that can help novices and more experienced attendees.  
 
The plenary sessions will focus on introduction.  They'll provide a chance to see what the leading products are, and where opportunities are.  A specific moment will be created for attendees to play and meet the designers and organizations who have built mobile games for health.  This will be followed by a series of short breakout sessions where attendees will hear focused talks on assessment, deployment, and production.  Some of these sessions ideally will be designed to be interactive where they attempt to design ideas, and understand through a more hands-on process how to begin scoping what to make, why, and how.

Target Audience

Attendees interested in the Games for Health Workshop at mHealth Summit will include anyone who is working to understand, or further their understanding around the effective use of games and game technologies in health & healthcare.  
 
  • For creators, the workshop is designed to help them understand what experienced designs, developers, and producers have learned that they can pass on to others who are actively building new products.  
  • For deployers, there will be discussion of what products exist, and how they can be best deployed by or within their organizations.  
  • Finally, for researchers, and those involved in assessing outcomes the workshop will touch upon strategies that combine measurements of in-game metrics with outside assessment instruments designed to not only assess an intervention as a whole, but what, specifically within the game or about the game, may be driving positive or negative outcomes.

Schedule

1:00 PM

Welcome & Introduction by Ben Sawyer

1:45 PM

Break

1:50 PM

BREAKOUTS I
Room A:  Designer Tutorial I
Room B:  General Production Tutorial

2:35 PM

Break

2:40 PM

BREAKOUTS II
Room A:  Designer Tutorial II
Room B:  Mobility & Sensors Specific Briefing

3:25 PM

Break  (Refreshments Served)

3:30 PM

BREAKOUTS III
Room A:  Project Lightning Talks I
Room B:  Project Lightning Talks II

4:15 PM

Break

4:20 PM

Closing Plenary Session

5:00 PM

Networking Reception
(Drinks & Hors d'Oeuvres Served)

Registration Fees

  • $130.00 - through August 31, 2013
  • $150.00 - September 1, 2013 - December 7, 2013
  • $150.00 - December 8, 2013 - On-site

* Registration to the Games for Health Workshop is available as a stand-alone event or in conjunction with registration to the mHealth Summit.

Speakers

David Burt
Linked Wellness
 
Lily Chou
Independent Designer
 
CEO & Founder
Ayogo
 
Creative Director
Megazoid Games
 
   
Associate Research Scientist
Yale University
Co-Founder
Digitalmill